Video Games & Math Class

Video Game Lessons

FileSamuel Otten, “Cornered by the Real World”

LinkGreat Video Games

LinkGreat Math Video Games

LinkStandards-Based Grading

LinkJapanese Math Class

LinkMy Favorite No

LinkTeaching the Boring bits

fileThe Open Middle

Intellectual Need Rules for the Road

LinkRules for the Road

LinkMagic Octagon

LinkChocolate Math

LinkPick a Point

LinkBroken Calculator

Opening Problems

LinkSuper Stairs



Deconstruct the experience. What are the three acts of this story? What were the teacher moves? How is it different than the same kind of problem in a textbook?


LinkCommon Core Modeling

“The basic modeling cycle is summarized in the diagram. It involves:

(1) identifying variables in the situation and selecting those that represent essential features,

(2) formulating a model by creating and selecting geometric, graphical, tabular, algebraic, or statistical representations that describe relationships between the variables,

(3) analyzing and performing operations on these relationships to draw conclusions,

(4) interpreting the results of the mathematics in terms of the original situation,

(5) validating the conclusions by comparing them with the situation, and then either improving the model or, if it is acceptable,

(6) reporting on the conclusions and the reasoning behind them.”

Break Their Old Tools

FileSlope Formula

File2D Graphing



FileMeasures of Central Tendency


FileScientific Notation

FileAngle Labels

FileFactoring Trinomials

Just Add Need


filePots of Paint

fileShipping Routes

FileAngular Velocity

FileBead Store

FileBedroom Area

fileCheckerboard Borders

FileBrick Patio

FileCar Wreck

FileMarine Biology

FileMini Golf

FilePostal Service

FileRemote Control Car

filePenny Circle


LinkThree-Act Math Tasks


LinkEstimation 180

LinkGeoff Krall’s Problem-Based Learning Maps

LinkVideo Story Problems (Primary Grades)